It's a simple concept, but it's been implemented almost flawlessly, with just the right balance of personal challenge and global envy to keep you coming back for more. It's this simple addition to the game, taking it from a simple word search to something that challenges the player to be measured against everyone else in the world. Right now I've managed one 96% round finishing in 30th place. The focus here is on the percentage, as that's something you can take from game to game as a comparative "score". and then you see where you rank next to them. It's a wonderful feeling to know that all these people (I've seen up to 1500 players after some games) have been on the same grid. Once the two minutes are up, you get your score, and then you see the global score table for the grid you have just played. everyone in the world who is playing Wordament will have exactly the same grid and the same two minute time-frame to find more words, and score more points, than you. When you start your two minute game with the sixteen squares. Wordament is a portmanteau of 'Word Tournament'. The game play is still as compelling as it was when we reviewed it last year, but the polish at the edges has made the title even stronger: it is also available for iOS and Android as well as Windows Phone. Since its launch, Wordament has expanded out, and you are not required to sign into Xbox Live to play, you have a guest option, or can sign on through Facebook. That score allows you to be ranked with everyone else who is playing the same grid of letters at the same time. It's a real time multiplayer game, where you play a two minute round to score as many points as possible. Originally an indie title in the Windows Phone store, Wordament made the jump to Xbox Live last summer.
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